package com.GameSpace.CoreAssets;


public class GameManager {	
	public static final int EASY = 0;
	public static final int MEDIUM = 1;
	public static final int HARD = 2;

	private static boolean hasLevel=true;
	private static int level;
		
	public static int getLevel(){
		return level;
	}
	
	public static void setLevel(int alevel){
		level= alevel;
	}
	
	public static boolean getHasLevel(){
		return hasLevel;
	}
	
	public static void setHasLevel(boolean ahasLevel){
		hasLevel= ahasLevel;
	}

}
